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Cayo Perico Heist Update Review

So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything.
To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that.
The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again.
The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through.
The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly.
The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad).
The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety.
The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun.
The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2.
Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
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Nintendo Switch Weekly eShop Sale (Full List)

List of Nintendo Switch games that went on sale in the last week on eShop:

You can order the list by Metacritic, Price, Discount...etc..

Title Price % Off End Date Metacritic
#KILLALLZOMBIES $11.99 40% 11/5 -
88 Heroes - 98 Heroes Edition $5.99 80% 11/1 65
1979 Revolution: Black Friday $3.59 70% 11/4 77
AER Memories of Old $4.99 75% 11/11 73
Aery - Little Bird Adventure $3.98 43% 11/11 -
AFL Evolution 2 $42.49 15% 10/27 -
Agent A: A puzzle in disguise $$1.99 90% 11/13 79
Alder's Blood $9.99 50% 11/6 74
Alien: Isolation $$19.99 43% 11/3 83
Alien Cruise $3.60 68% 11/1 -
A Magical High School Girl $1.99 87% 10/26 -
Anima: Gate of Memories - Arcane Edition $10.49 65% 11/1 -
Anima: Gate of Memories - The Nameless Chronicles $6.99 65% 11/1 -
Anima: Gate of Memories $6.99 65% 11/1 61
ANIMUS: Harbinger $3.99 50% 11/9 69
ANIMUS $3.99 50% 11/9 -
Anthill $3.99 60% 11/1 65
Archaica: The Path Of Light $4.94 67% 11/2 -
Assassin's Creed III: Remastered $19.99 50% 11/1 60
Assassin’s Creed: The Rebel Collection $19.99 50% 11/1 80
Atomic Heist $1.99 75% 10/27 -
Awe $1.99 60% 11/1 -
A Winter's Daydream $2.99 50% 11/5 -
Bargain Hunter $8.74 30% 11/1 -
Battle Princess Madelyn Royal Edition $3.74 75% 11/9 -
Battle Princess Madelyn $4.99 75% 11/9 65
Beat Cop $3.49 77% 10/31 70
Bibi & Tina at the horse farm $20.99 30% 11/5 -
Bibi & Tina – Adventures with Horses $20.99 30% 11/5 -
Bibi Blocksberg – Big Broom Race 3 $20.99 30% 11/5 -
Birds and Blocks $1.99 60% 11/10 -
Blacksad: Under the Skin $19.99 60% 10/28 60
Blair Witch $14.99 50% 11/5 59
Bleed 2 $3.74 75% 11/4 79
Bleed $2.99 75% 11/4 75
Bloodroots $$1.99 90% 11/2 75
Blood Waves $4.99 50% 11/5 -
Breathing Fear $$1.99 60% 11/2 -
Bridge Strike $$2.09 70% 11/10 -
BringIt to MOM $1.99 90% 11/1 -
Bubble Cats Rescue $1.59 60% 11/9 -
Bulb Boy $2.24 75% 11/5 75
Bullet Battle: Evolution $7.49 50% 11/9 -
Bunny Adventure $1.80 70% 11/5 -
Cake Laboratory $1.99 33% 11/11 -
Call of Juarez: Gunslinger $11.99 40% 11/3 72
Captain StarONE $4.99 50% 10/30 -
Card Game Bundle Vol. 1 $3.59 85% 11/4 -
Car Driving School Simulator $$8.99 36% 11/6 -
Caretaker $4.79 40% 10/31 -
Cars 3: Driven to Win $9.99 75% 11/2 59
Chaos on Deponia $4.99 75% 11/11 -
Child of Light Ultimate Edition $4.99 75% 11/1 84
Children of Morta $12.99 41% 10/31 80
Circle of Sumo $4.99 50% 10/26 53
City Driving Simulator $$5.99 50% 11/6 -
Clouds & Sheep 2 $2.49 75% 10/29 -
Clumsy Rush $2.99 40% 8 hours -
Color Zen Kids $3.19 20% 11/9 -
Conduct TOGETHER! $$1.99 90% 11/13 80
Conga Master Party! $1.99 80% 11/1 71
Cooking Tycoons - 3 in 1 Bundle $6.49 50% 11/9 -
Crawl $4.99 67% 11/4 82
Creepy Brawlers $1.99 60% 11/5 -
Crown Trick $17.99 10% 8 hours 79
Crypt of the NecroDancer: Nintendo Switch Edition $3.99 80% 11/11 86
Cube Creator X $9.99 50% 11/11 -
Curious Cases $3.99 20% 10/31 -
Curious Expedition $10.04 33% 11/1 68
Cyber Protocol $1.99 80% 8 hours 71
Cycle 28 $2.09 70% 10/29 69
Dark Burial $1.99 50% 10/27 -
Darksiders Genesis $26.79 33% 11/5 74
Darksiders II Deathinitive Edition $14.99 50% 11/5 77
Darksiders Warmastered Edition $14.99 50% 11/5 77
Dead Dungeon $1.99 60% 10/27 64
Dead Synchronicity: Tomorrow Comes Today $3.89 74% 11/1 72
Death Road to Canada $7.49 50% 11/4 79
Death Squared $2.99 80% 11/6 78
Debtor $$1.99 33% 11/2 -
Decay of Logos $9.99 50% 11/1 58
Demon's Crystals $4.94 67% 11/1 -
DEMON'S TILT $11.99 40% 11/1 -
Deployment $0.99 90% 10/25 -
Deponia Doomsday $4.99 75% 11/11 -
Deponia $3.99 90% 11/11 64
Detective Driver: Miami Files $4.79 60% 11/6 -
Doggie Ninja The Burning Strikers $5.00 38% 11/6 -
Doggie Ninja The Golden Mission $2.00 75% 11/6 -
Don't Die, Mr Robot! $2.24 75% 11/4 72
Don't Starve: Nintendo Switch Edition $4.99 75% 11/2 78
DragonFangZ - The Rose & Dungeon of Time $12.49 50% 11/6 66
DreamGallery $2.99 50% 11/6 -
Drift Legends $4.99 50% 11/11 -
Drowning $1.49 50% 11/5 -
eCrossminton $7.94 47% 11/1 -
Edna & Harvey: Harvey's New Eyes $6.99 65% 11/11 -
Edna & Harvey: The Breakout – Anniversary Edition $6.99 65% 11/11 66
Eight-Minute Empire: Complete Edition $7.49 50% 10/27 -
Elden: Path of the Forgotten $10.39 35% 11/5 63
Escape First $3.99 20% 10/31 -
Event Horizon: Space Defense $$2.09 70% 11/2 -
Fantasy Tower Defense $2.49 50% 32 hours -
Farabel $1.99 80% 10/26 -
fault - milestone one $8.99 40% 10/26 -
Felix The Reaper $2.49 90% 11/11 67
Fight Crab $16.99 15% 17 hours 70
FLIP OVER FROG $0.99 87% 11/10 -
Flipping Death $3.99 80% 11/1 83
Freaky Awesome $3.89 70% 11/1 -
FunBox Party $$1.99 20% 11/3 -
Galaxy Champions TV $1.29 82% 11/2 65
Gas Station: Highway Services $$5.99 50% 11/6 -
Gem Smashers $6.99 30% 11/5 -
GIGA WRECKER ALT. $12.49 50% 11/1 67
Ginger: Beyond the Crystal $4.99 75% 11/1 -
Glass Masquerade 2: Illusions $5.99 50% 11/4 -
Glass Masquerade $2.99 75% 11/4 -
Goodbye Deponia $4.99 75% 11/11 77
Goonya Fighter $0.99 96% 11/10 74
Gothic Murder: Adventure That Changes Destiny $9.59 20% 10/29 -
Grand Prix Rock 'N Racing $2.99 70% 11/8 -
Grimshade $18.74 25% 11/4 -
Gunman Clive HD Collection $1.99 50% 11/5 -
Hacky Zack $2.49 75% 11/4 -
Heart&Slash $4.94 67% 11/1 63
Hello Kitty Kruisers With Sanrio Friends $20.96 30% 11/1 51
Hexa Maze $13.99 30% 11/5 -
Holy Potatoes! A Weapon Shop?! $4.49 70% 11/1 70
Holy Potatoes! We're In Space?! $4.49 70% 11/1 -
Holy Potatoes! What The Hell?! $10.50 30% 11/1 -
Hypnospace Outlaw $14.99 25% 11/5 84
I, Zombie $1.99 60% 11/6 64
Indie Darling Bundle Vol 2 $5.24 85% 11/4 -
Indie Puzzle Bundle Vol 1 $5.99 85% 11/4 -
INK $2.24 75% 11/4 68
Invisible, Inc. Nintendo Switch Edition $14.99 25% 11/2 -
Isoland 2 - Ashes of Time $2.50 31% 11/1 -
Istanbul: Digital Edition $9.99 50% 10/27 -
It's Spring Again $0.99 50% 11/5 -
Jenny LeClue - Detectivu $$2.99 88% 11/9 -
Jeopardy! $7.99 60% 11/1 -
Jurassic Pinball $2.00 33% 11/8 -
Just Dance 2020 $19.99 50% 11/1 74
Kakurasu World $0.99 67% 11/5 -
Kawaii Deathu Desu $3.49 30% 11/12 -
Kingdom: New Lands $2.99 80% 11/3 74
Layers of Fear: Legacy $3.99 80% 11/5 80
LEGO CITY Undercover $8.99 70% 11/2 78
LEGO DC Super-Villains Deluxe Edition $22.49 70% 11/2 -
LEGO DC Super-Villains $17.99 70% 11/2 75
LEGO Harry Potter Collection $12.49 75% 11/2 73
LEGO Jurassic World $11.99 70% 11/2 71
LEGO Marvel Super Heroes 2 $8.99 70% 11/2 76
LEGO NINJAGO Movie Video Game $12.49 75% 11/2 66
LEGO The Incredibles $17.99 70% 11/2 65
LEGO Worlds $8.99 70% 11/2 59
Leopoldo Manquiseil $1.99 50% 11/1 -
Little Triangle $6.75 55% 11/1 74
Lonely Mountains: Downhill $14.99 25% 11/5 84
Lost Artifacts: Time Machine $3.99 60% 11/5 -
Lovecraft´s Untold Stories $6.89 54% 11/1 -
Lydia $$2.00 50% 11/7 73
Mad Carnage $0.29 94% 10/26 46
Marblelous Animals $1.99 60% 11/1 -
Mario + Rabbids Kingdom Battle $14.99 75% 11/1 85
Mark of the Ninja: Remastered $4.99 75% 11/2 89
MazezaM - Puzzle Game $4.12 25% 11/1 -
Mecho Tales $0.09 91% 11/11 43
Mecho Wars: Desert Ashes $0.65 93% 11/11 -
Mech Rage $$1.99 80% 11/2 -
Mechstermination Force $2.39 80% 11/5 79
Mega Man 11 $14.99 50% 10/30 80
Mega Man Legacy Collection 2 $9.99 50% 10/30 77
Mega Man Legacy Collection $10.04 33% 10/30 83
Mega Man X Legacy Collection 2 $9.99 50% 10/30 60
Mega Man X Legacy Collection $9.99 50% 10/30 84
Mega Man Zero/ZX Legacy Collection $22.49 25% 10/30 83
MONOPOLY $9.99 75% 11/1 53
Monster Dynamite $13.99 30% 11/5 -
Monster Energy Supercross - The Official Videogame 3 $19.99 60% 11/5 67
Monster Loves You $1.99 80% 11/5 -
Moonlighter $8.49 66% 10/31 83
Mortal Kombat 11 $19.99 60% 11/2 78
MotoGP20 $19.99 50% 11/5 -
Moto Rush GT $0.99 93% 11/9 74
Mushroom Quest $0.29 90% 10/26 -
My Girlfriend is a Mermaid!? $2.49 90% 10/26 -
My Universe - My Baby $20.99 30% 10/28 -
Neon City Riders $13.99 30% 11/3 61
Nerdook Bundle Vol. 1 $4.49 85% 11/4 -
Neverout $1.99 73% 11/3 62
Nightmare Boy $1.99 80% 11/1 61
Ninja Shodown $2.99 80% 11/1 61
Nirvana Pilot Yume $2.99 40% 8 hours -
NORTH $1.49 50% 11/5 66
Null Drifter $2.49 50% 11/12 -
Nullum $1.39 30% 11/10 -
Observer $8.99 70% 11/5 75
Offroad Racing - Buggy X ATV X Moto $9.99 50% 10/28 -
Omega Strike $3.74 75% 11/4 -
OMG Police - Car Chase TV Simulator $1.99 60% 8 hours -
One Person Story $2.00 33% 10/27 66
Oniken: Unstoppable Edition & Odallus: The Dark Call Bundle $4.99 75% 11/4 -
OTTTD: Over The Top Tower Defense $0.99 88% 11/1 55
Panda Hero $7.49 50% 11/5 -
Paranautical Activity $2.39 70% 11/4 -
Parking Madness $1.80 70% 11/5 -
Party Crashers $$1.99 87% 11/12 -
Party Golf $$1.99 87% 11/12 74
Party Planet $2.99 85% 11/1 46
Pato Box $4.49 70% 11/3 74
Perfect Traffic Simulator $1.99 80% 8 hours -
Pet Shop Snacks $0.49 90% 11/9 -
Pipe Push Paradise $2.74 75% 11/4 -
Pixel Action Heroes $3.99 20% 11/9 69
Plague Road $0.99 93% 11/11 -
PLOID SAGA $2.39 80% 11/6 -
Polandball: Can Into Space $2.24 25% 10/28 -
Poopdie - Chapter One $3.35 33% 11/5 -
Project Starship $2.49 50% 11/12 -
Purrs In Heaven $2.44 65% 11/5 -
Queen's Quest 3: The End of Dawn $1.49 90% 11/9 -
Quest for the Golden Duck $1.99 80% 11/2 -
Rad Rodgers Radical Edition $7.49 75% 10/29 62
Rain City $4.45 41% 11/1 -
Rayman Legends Definitive Edition $9.99 75% 11/1 84
Red's Kingdom $2.99 70% 11/1 66
Red Death $2.49 50% 11/12 -
Rest in Pieces $1.99 75% 11/7 67
Restless Hero $3.49 50% 10/29 -
Rhythm of the Gods $2.24 75% 10/26 -
RICO $9.99 50% 11/1 70
Rift Keeper $4.99 50% 11/5 -
RISK Global Domination $9.99 50% 11/1 -
RIVE: Ultimate Edition $1.99 87% 11/5 82
Riverbond $7.49 70% 11/2 60
Robox $1.99 80% 11/5 -
Rock 'N Racing Off Road DX $2.99 70% 11/8 -
Rogue Bit $2.49 50% 11/2 -
Rollin' Eggz $1.99 33% 11/11 -
Rooms: The Adventure of Anne & George $5.90 61% 11/1 -
Rune Factory 4 Special $29.99 25% 10/29 81
Scribblenauts Mega Pack $9.99 75% 11/2 76
Scribblenauts Showdown $9.99 75% 11/2 47
Sea Salt $9.89 34% 11/2 -
Shift Happens $2.99 80% 11/11 -
Shikhondo - Soul Eater $4.19 70% 11/4 53
Shovel Knight: Specter of Torment $6.99 30% 11/1 84
Shovel Knight: Treasure Trove $27.99 30% 11/1 91
Sigi - A Fart for Melusina $2.49 50% 11/5 52
Silence $3.99 90% 11/11 75
Skelly Selest & Straimium Immortaly Double Pack $5.99 70% 11/4 -
Skull Rogue $$1.99 33% 11/3 -
Sky Racket $3.74 75% 17 hours 72
Sky Ride $0.99 86% 11/10 -
Slots of Poker at Aces Casino $3.99 50% 11/1 -
Solitaire Deluxe Bundle - 3 in 1 $2.99 80% 11/9 -
Soul Searching $$3.99 60% 11/7 66
South Park: The Fractured but Whole - Standard Edition $14.99 75% 11/1 80
South Park: The Stick of Truth $11.99 60% 11/1 82
Spectrum $2.39 80% 11/4 -
Speed 3: Grand Prix $35.99 10% 11/10 -
Speed Dating for Ghosts $2.09 70% 11/1 -
Speedway Racing $$4.99 50% 11/12 -
Sphinx and the Cursed Mummy $14.99 50% 11/5 61
Spirit Roots $1.98 72% 11/2 -
Spooky Ghosts Dot Com $$2.49 50% 11/2 -
Starlink: Battle for Atlas Digital Edition $14.99 75% 11/1 -
Starman $0.99 89% 11/11 -
State of Mind $3.99 90% 11/11 63
SteamWorld Dig 2 $7.99 60% 11/1 88
SteamWorld Dig $2.49 75% 11/1 75
SteamWorld Heist: Ultimate Edition $4.99 75% 11/1 91
SteamWorld Quest: Hand of Gilgamech $12.49 50% 11/1 81
Stellar Interface $1.99 85% 11/1 -
STELLATUM $7.49 50% 11/5 -
Stick It to The Man $2.39 80% 11/1 74
Stones of the Revenant $$4.99 50% 11/6 -
Storm In A Teacup $2.09 30% 11/1 -
STORY OF SEASONS: Friends of Mineral Town $34.99 30% 10/29 77
Streets of Red - Devil's Dare Deluxe $5.99 40% 11/1 79
SubaraCity $2.50 50% 10/30 62
Sunless Sea: Zubmariner Edition $12.99 35% 11/4 73
Super Arcade Soccer $2.09 70% 11/8 -
Super Chariot $1.49 90% 11/4 76
Supermarket Shriek $$17.99 10% 11/6 -
SuperMash $1.99 90% 11/4 51
Super One More Jump $0.98 86% 11/1 81
Super Punch Patrol $4.49 10% 11/5 75
Super Street: Racer $17.49 56% 11/1 66
Swap This! $1.99 60% 11/5 59
Sweet Witches $$1.99 80% 11/2 -
Swordbreaker The Game $$1.99 60% 11/2 -
Swords & Soldiers $1.99 73% 11/5 72
Syberia 2 $1.49 95% 11/4 68
Syberia 3 $9.99 80% 11/4 -
Syberia $4.90 67% 11/4 76
Tactical Mind $$1.99 33% 11/3 54
Tamashii $5.99 50% 11/4 -
Tangle Tower $13.99 30% 10/25 85
The Adventures of Elena Temple: Definitive Edition $1.99 60% 11/11 -
The Aquatic Adventure of the Last Human $3.89 70% 11/4 72
The Bunker $6.49 50% 11/5 60
The Experiment: Escape Room $3.19 20% 10/31 -
The Great Perhaps $4.99 50% 11/2 -
The Last Campfire $11.99 20% 10/26 81
The LEGO Movie 2 Videogame $11.99 70% 11/2 56
The Long Journey Home $5.99 80% 11/11 58
Them Bombs! $9.79 30% 11/8 -
Theme Park Simulator: Roller Coaster & Thrill Rides $7.94 47% 11/1 -
The Mooseman $3.49 50% 11/5 70
The Office Quest $3.59 70% 11/5 -
The Outer Worlds $47.99 20% 10/30 66
The Raven Remastered $14.99 50% 11/5 74
The Tower of Beatrice $2.99 50% 11/5 -
They Breathe $2.67 33% 11/5 -
Three Fourths Home: Extended Edition $2.24 75% 11/4 59
Time Tenshi $10.49 30% 11/1 -
Toki Tori 2+: Nintendo Switch Edition $1.99 87% 11/5 84
Toki Tori $1.99 60% 11/5 82
Toki $2.95 80% 10/28 66
Tower Climb $1.80 70% 11/5 -
Tower Of Time $16.23 35% 11/4 -
Towertale $1.99 80% 11/5 -
Trailblazers $5.99 80% 11/1 62
Treasure Stack $3.99 80% 10/31 52
Trials Rising $5.99 70% 11/1 78
TRIVIAL PURSUIT Live! $9.99 50% 11/1 61
Truck Driving Simulator $$8.99 25% 11/13 -
Twister Road $$0.99 80% 11/8 -
Ubongo $9.09 35% 10/26 -
Ultimate Runner $13.99 30% 11/5 -
Uncanny Valley $2.49 75% 11/4 -
Underhero $10.18 40% 11/4 86
UNO $3.99 60% 11/1 69
Unrailed! $14.99 25% 11/12 69
Up Cliff Drive $1.80 70% 11/5 -
Urban Flow Extended Edition $$6.79 60% 11/13 -
Valfaris & Slain Double Pack $13.99 65% 11/4 -
Valiant Hearts: The Great War $4.99 75% 11/1 77
Vampire: The Masquerade - Shadows of New York $11.69 10% 10/29 65
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submitted by DealsPoster to consoledeals [link] [comments]

My very real encounter with the backrooms

Today, I stumbled upon a YT video from the excellent Nick Crowley discussing the phenomena known as 'the backrooms'. As someone who has spent literal decades savoring the strange, the dark, the occult, the conspiratorial, I have somehow missed out on this particular phenomena/story/concept. Watching his short but intriguing overview of the backrooms, it made my skin crawl. I had a very real, very waking experience, just a few years ago, which took me to a place that is disturbingly similar to these so-called 'backrooms'. Imagine my surprise when the video - and most related content - described this as nothing more than a creepypasta with its roots in 4chan. And while my experience does have a seemingly innocent explanation, the similarities are far too intriguing to ignore. This is all 100% true, as it happened, to the best of my recollection.
For background - I am a professional musician and record producer, with a career that started in 2010. Nowadays I spend my time in the studio, but for many years, I toured the US full-time as a bass player with a wide variety of bands.
In mid 2017, one of the larger bands I toured with - 40 Oz to Freedom, a Sublime tribute act - was hired to play the Brooklyn Bowl in Las Vegas. This was an excellent gig, paid great, and we were always treated very well by the staff. The Brooklyn Bowl is a part of the Caesar's family of properties. As such, we were always put up in very nice rooms at one of the Caesar's-owned casinos on the Strip. On the night in question, we had been placed in individual suites at the Linq.
After playing the gig, we all went back over to our rooms. My bandmates were excited to spend the rest of the evening partying it up on the Strip and hanging with fans. However, I had a very early flight out of McCarran the next morning to play with a different group back home in CO. I decided to forgo the offer of a night of fun and just relax in my room until my flight left.
Sometime around 3am, I decided to go down to the lobby for a snack. So I got dressed, put on my shoes, and left my room. I walked to the end of the hall and called the elevator. Getting on, I pressed the big, rounded "L" button - Lobby.
That's when things got strange.
The elevator lurched slightly, as if it didn't quite know what to do with my request. The overhead light flickered out for a split second. But after a beat, as if nothing was amiss, it began its descent without further protest. In the moment, I didn't think much of it. It was late, after all - perhaps it had been sitting for a moment or just needed maintenance.
But when I reached my destination, I knew something was wrong.
The doors slid open, but where there should have been a bustling casino lobby, there was simply a large, empty, white room. A rusted, red-painted metal staircase led down from a landing in front of the elevator to the floor. Opposite the staircase - an enormous red metal door. Above the staircase - a loudly humming, off-yellow florescent light.
Initially, I was baffled. I looked at the display in the elevator. In confirmed this was indeed the lobby. My mind raced to all of the stories and places I'd learned about - glitches in reality, underground cults, human trafficking rings, illicit auctions, Silent Hill. But all of that was just lore. I had to know what I had stumbled on. I walked down the staircase and approached the door. By sheer luck, it was open. I swung it open and stepped through.
Around a sharp corner, there stretched a long, faded hallway, with seemingly infinite rooms branching off in either direction. Aging greenish-yellow wallpaper, patterned with what looked like a leaf or floral motif. Dank, musty, moist carpet. All lit by humming, flickering fluorescent tubes.
A sharp sense of danger and wrongness tingled through me. What the hell is this place? How did I end up here?
I decided to press forward a bit, overcoming the impending sense of doom that had consumed me. I walked up the hallway a short distance, peering into the rooms. Each was dark and empty, devoid of windows, and covered in the same fading wallpaper. There was what looked like graffiti here and there, scrawled illegibly on the walls in black ink.
After venturing past three or four rooms, each step became a dare. I knew I should turn around and get back to my room. Whatever this place was, it was not a pleasant place to be. It made no sense. And so, trusting my better judgement, I turned around, went back through the red door, up the staircase, and called the elevator. After what seemed like an eternity, the doors slid open, and I was whisked without incident back to the plush confines of the Linq.
I had decided that I suddenly wasn't that hungry.
Several hours later, I readied my things to leave for the airport. I got on the same elevator, wondering if it would take me to the same strange hallway. I pressed the large rectangular L once more. No shudder, no flicker this time. And just a moment later, the doors opened to reveal the bustling pre-dawn casino lobby that should have been there all along.
----
Now - as I said at the beginning of this story - there is a partially plausible explanation for this experience. The Linq was established in 2014, after a short 2-year stint under the name 'The Quad'. But prior to 2012, the lot belonged to the aging Imperial Palace casino. The Imperial Palace was built in 1979, and featured an Asian-themed decor. My best guess was that I somehow happened upon a section of the hotel that was simply a part of the old Imperial Palace that hadn't yet been renovated. Descriptions of the interior of this old property roughly match what I saw. However, there are still key elements of my experience that make no sense to me.
The Imperial Palace was destroyed to be rebuilt as The Quad in 2012, 5 years before I was there. How would any section of the old hotel still remain?
Even if there was, in theory, still an untouched portion of the Imperial Palace left after the building itself was torn down, 5 years of renovation renovation were done and 2 name changes occurred, why would this area be easily accessible to guests? And through a strange service entrance, no less?
The elevator took me to the ground floor, yet the area I was in was clearly old hotel rooms. The ground floor of casinos almost never house rooms, only food courts and gaming floors. Rooms start on the third or fourth floors, typically. Why were these rooms seemingly on the ground floor?
The exact button on the exact same elevator took me to the Linq lobby the second time around. Did the elevator massively glitch the first time?
These questions all remain unanswered.
There is one last thing I'd like to mention as well. I hate to be this guy on Reddit - but while I was exploring this area, I filmed it on my phone. I will do everything I can to find that phone - I'm somewhat certain I still have it. If I can, I will happily post the video.
So - did I just find a derelict hallway buried in the bowels of a casino, awaiting a much-needed renovation? Or did I stumble through a strange barrier into the backrooms?
I leave it to you to decide.
submitted by alex_bass_guy to backrooms [link] [comments]

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[Let's Build] d100 Strange Shops

Maybe magical, extraplanar, or just unusual. Comment and I'll add yours to the list :)

  1. Imp Imporium - This store is small and boxy, and entirely made of redwood. A tall devil stands behind the counter wearing a suit and tie, and imps are chained to the walls. He offers you the services of one of his imps for a small price- the rights to the imp's memories of what they did when you're done. He requires a much larger material collateral for if you don't return the imp or it dies/is irreparably maimed in your service.
  2. Coagulation Station - A seemingly normal (if ugly) old woman runs this roadside popup store. It is nothing more than a cart with a sign next to it reading "Coagulation Station" painted roughly in red over a lime background. She offers healing supplies, potions, and rations in return for a small vial of your blood. (Feel free to come up with consequences for buying from her, such as her being a hag or using it for a strange ritual, etc.)
  3. Elemental Extras - An air, earth, fire and water elemental stand in the four corners of this (entirely brick) shop. Unfortunately, the "shopkeepers" only speak primordial, so good luck if you don't. They each offer to put special elemental effects on whatever you own, such as a fire effect on your sword, an ice effect on your armor to freeze whatever hits you, or an earth effect on an arrow to have surrounding dirt swallow whoever it hits. Everything here is understandably very expensive.
  4. Vraug aks stor - A very tall, older orc hero enthusiastically tries to sell his weapons in this shop in order to retire. They're hung up on the walls, all showing varying signs of use. Some appear to be magical. Vraug also tries to tell his customers stories about each weapon before they buy (and especially before they ask.) The weapon most prominently displayed is a +4 Great Axe, with obsidian blades, a dragon-scale tip on the end and golden threads running down the handle. There are a few chinks in it, and the tip somehow has a dent in it, but the damage only seems to add to the charm. He charges an extraordinary price for this axe.
  5. Angel Bazaar - Apparently recently the churches haven't been generating enough coin to keep the local deity fiscally afloat, and some angels have taken it upon themselves to raise that extra money. Some are selling more regular items for cheaper prices, such as healing items, some are selling more extravagant magical items, and even others are offering "miracles." They're all set up in a series of stands in a small square that you swear wasn't here before.
  6. Betsie's Black Cauldron- everything is black, especially Betsie. From black oak ethanol to black licorice she has ingredients and potions unique to her gimmick. u/LateLolth96
  7. The Fleeting Flyer's Fast Findings- if the item floats, flies, or is otherwise airborne this shop might have it. Limited time only and has (randomized) a rare three uncommons and six commons but the more you travel the more likely you are to come across it because it's on a one man spell jammer with two carnival cars behind it. u/LateLolth96
  8. The Kyuss Kasino- a worm themed casino where the main attraction is the purple tunnel which is a purple worm in a metal harness designed to prevent it from moving and to keep its mouth open. The wager, and incidentally, the show is if you can make it out the other end alive you [win]. There are scrying orbs that display a live feed of the current "adventurer" in the worm for 5 silver lasting 30 min before the next five silver (no refunds). Quest hook? u/LateLolth96
  9. Djinni Gin Jamboree- a once a month festival celebrating a moon cycle of the dm's choosing. Marids sell their distilled saliva as well as various forms of never-before-seen-by-man fish dishes, and water elementals play live music which more or less sounds like the rhythmic gurgling of a muddy brook. u/LateLolth96
  10. The Crossroads Corridor - An invite only shop, given to adventures who have a number of their own magical items. When the invitation is slid under any closed doorway, said doorway will become the doorway to the shop. Operated by The Masked Man, it is a magical item shop that trades magical items for magical items of similar value. Leaving will exit out the door you originally put the invitation under. u/Hacknslaasher
  11. Bottom's Bottomless Meatpies - It's cheap, delicious (although a bit gamey and hard to chew) and the servings are enormous. The shop is run by an old goblin with an enormous smile, his name is Toothy Bottom, less so because of his bum, and more so because of a secret that he isn't telling any one, the secret that has made his Meatpie-shop the most well visited in the entire area, at least by those not able to afford fine dining in the upper districts.For you see, underneath this humble shopped, staffed every hour of every day with more goblins than you can count on one hand, or two hands if you have taken ABM (Advanced Barbarian Maths), lies a large, cavernous mining operation.You enter it through a set of large trap-doors found in the cold-store basement where you find the literal wheelbarrows of meat that allow every customer to order however much meat they want in (or on) their pies, as long as the Goblins can lift it up to the counter (the largest order so far was, according to the Goblins managing the front of the house, "the weight of a small baby wrapped in a nasty hunting dog." they have made no comment as to how they know that specific measurement).Once you are through the trap-doors, you'll find a rail-system rivaling that of the largest Dwarven mines, with rail-master goblins timing and directing all the in- and out- going traffic, and every cart that comes in is absolutely and utterly loaded with meat, which is then loaded on wheelbarrows and carted up through the trapdoor.If you were to follow the rails as deep as they go, through all of the winding tunnels, across chasms, past various cave-dwelling monsters that try to snack on the meat or goblins or, well, you, then you'll eventually find yourself at the namesake of mr. Toothy Bottom.A large, mass of rock-hard skin, covered in spines and horns and other sharp shapes, it has been split open, and the dark flesh underneath is mined ceaselessly by a small army of Goblins. They aren't violent, in fact, they are quite cowardly, but they are as professional as any Goblin can be, and they are also fighting a continuous fight against the flesh with their pickaxes.For you see, the open wound is constantly trying to close itself, regenerating at a blinding speed that the Goblins have learned to keep up with after opening the wound large enough to allow for their massive excavation progress.This may be the toothy bottom of the pits and chasms.But it is also a small area of the sleeping Tarrasque, regenerating fast enough that it does not notice the harm being done to it, and with a large enough Goblin Workforce to drive the economy of what is, essentially, a small Goblin Kingdom in these tunnels, complete with blacksmiths making new Meat-axes and monster-hide-leathercrafters making workboots and pants for the Goblins working down in that caustic blood.And let's not forget, that the entire lower class of the city has eaten Tarrasque meat at least once, some of them for years.But it's only two silver pieces for as much pie as you want (or can carry), so who cares to ask where it's all coming from? u/Neknoh
  12. Sarah’s sewing shop, “World class Seamstress.” - She means world class! She can repair even magical fabric to like new condition. Everything she makes alterations to gives them a +1 to charisma for 24hrs or until dirtied. Bonus returns after being thoroughly washed and dried (some items are dry clean only)She’s also a dry cleaners. u/rab-byte
  13. The Philosopher’s Time Shop - Sundials, watches, windup clocks, candle clocks, hourglasses the size of mites up to the size of your average goliath, the Philosopher has a range to suit almost any buyer in need of a way to measure time. Be careful, the hours you spend there fly away like seconds! u/ElZoof
  14. Oakshot Saddliery - Gwinnett Oakshot caters to a select clientele, those looking for clothes, armour, weapons and equipment specifically designed to suit those who spend at least part of their days in a different body shape. Minor magic at most, it’s mostly just very well designed to suit your Druid on the go or werebeing out for a night on the town. u/ElZoof
  15. Jasper, Goldhand, Bloodstrangler and Smith - What does “‘til death us do part” mean if your wife is now a lich? Does a lifetime guarantee still stand if the object in question broke before the manufacturers were born? What exactly is an annuity? The firm of JGB&S is on hand to assist with non-devilish contracts of any kind. u/ElZoof
  16. Morogh's "Pet's" - This pet shelter is run by an older halfling named Morogh. He's kindhearted and only wants the best for his little animal companions he sells. From apes over hawks to wolfs, he just has every animal companion you could think of, but his store also has a back area. Not everyone is welcomed there as he also sells abandoned monster hatchlings, like griffons, owlbears, pseudodragons and even a red dragon wyrmling. Those monsters are all tamed so no danger there, Morogh just wants to know his customers better before trying to sell one of his more 'exotic' assets.The adventurers maybe can persuade him or do a favor for him (possible quest), like acquiring some exotic food for the more demanding beasts and monsters he houses. After this Morogh decides to sell them one of his monsters as a companion. u/Th3Banzaii
  17. Plane Ole' Butcher - A butcher shop that sells meat from an unknown plane of origin. One day a small portal opened up from the ground and strange-smelling exotic meats have been extruding from the portal. A shop was built around the portal which has been active and pumping for 50 years. People come to see the wonder firsthand but they stay for the dirt-cheap meats. The meats are char-grilled and heavily spiced to soften the meat's naturally pungent flavor. u/HeyShipmate
  18. Looters Late Return (aka LooLaRe)- A seedy smelling store run by an androgynous goblin who wears overly fancy clothes. This goblin sells in bulk only, and at discounted prices. The catch is that if you make a purchase, you must sign a contract guaranteeing repeated weekly purchases. Your bulk discount increases the more product you are able to move, but if you are unable to maintain your weekly purchases, the goblin’s secret network of enforcers comes for it’s dues. Or your life. u/pikkl_rikk
  19. Sandman Fisheries - This tightly packed stall smells or marine air and salty nets. It has all the sea can offer to the gourmet with a striking emphasis on huge fish: tuna, spadefish, and the occasional gargantuan squid. The product is impeccably fresh. Always. Sandman (a desert dweller and camel race aficionado) doesn't seem to understand what you're asking about the supply chain and how come his shop ever exists at hundred of miles from the nearest sea! u/Banuken
  20. T'zargo's fine wares - This shop can be mysteriously seen in any plane, but always appears as an identical modern convenience store looking building. Inside is a tabaxi named T'zargo, always advertising his "fine wares at reasonable prices." He sells extremely rare and powerful items for millions of gold, along with random everyday items. Some of these rare items include an axe once wielded by Baphomet, and draws from a deck of many things. His mundane items he always pulls out of a box on his counter, and they include a full rowboat and 30 chairs. u/Kellen1013
  21. The Magic Commoner - A basic magic item shop owned by a young elf wizard named Tavon Ilidan. He sells all sorts of magical things from armor to weapons and rings an such.The thing about his shop even though on the outside it looked like a regular building despite being one solid color; purple, orange, green ect. But when you walk inside it's much larger than its outward appearance.The shop also travels via a magical door. Tavon has a set of different keys he keeps with him representing the different cities of the land/world. He first closes the front door, locks it, then unlocks it with a new city key and when he opens it, it opens to the new city.Tavon's appearance reflects on which city he is in and what color his shop is. If is shop is blue his robes are blue as well. Tavon also has a secret. Even though he looks like a young elf he is actually an ancient gold dragon that simply likes to travel and meet new people without the stigma of being a dragon. He likes to play tricks on people and test them to see if they are worthy of specific items in his shop, (IE a wand of fireballs he made himself.) u/nota_person
  22. Mallard Maladies - A veterinary clinic for ducks. The shop keeper is an old blind man who refuses to heal non duck creatures, but can be tricked into healing non ducks with a high enough deception ability. Despite the name, the clinic services male and female ducks. u/El_Jewbacabra
  23. The Exploding Wand Shop- A shop that is characterized by an explosion that lifts the roof of the building off the walls and expelled black smoke every few hours - followed by the owner shouting from inside "I'M FINE, EVERYTHING'S OKAY!"The owner is a young Eladrin Artificer named Seyf Melorathian who experiments on new wands and other magical wonders. His face is a black charcoal from the soot of the explosions but otherwise would be a light brown. He has a pair of glasses that protects his eyes from being covered in soot. He has blond hair and wears a Smith's apron. He sells common rarity wands, up to rare rarity wonderous items, and has been working on an experimental wand of fireballs. You can only purchase an experimental wand if you do a material gathering quest for him.If you buy one of his wand of fireballs (2000gp and a waiver signed to not sue) there's a 10% chance that when used the wand will cast a second fireball centered on you during the spell.He also offers enchanting services at various speeds depending on the rarity of the requested enchantment. He will also willingly take on apprentices or teach enchantment to anyone. u/xBramStokerx
  24. Fishman’s Man Fry – A Triton, named Vamras Vogalath, with broken Common serves delectable seafood dishes. If asked about the name, he explains that it is food FOR men, not for fishes.Side note- this is shop is not anywhere near any large body of water. Nobody in town is sure exactly where the fish come from. u/Unprincipled
  25. Shwarma Tent - delicious herb infused fried flatbread with cured meats and shredded carrot and cucumber. The tent has small tripod tables and stools of worn wood. Patrons carve their names and other messages into the tabletops. Among the mundane names can be found the names of previous characters and NPCs that the party met, BBEGs they defeated, dated long ago, the current ruler of the land and the name of an old lover with a heart around it, Ash Ketchum, Drizzt, The Doctor, and the original Avengers. Searching carefully can also reveal a cryptic message to the party, seemingly carved years prior, but naming the PCs. u/bluecor
  26. Threads of Fate - three old sisters weave spidersilk and mundane silk into beautiful garments with embroidery that sometimes changes its image. For instance, a nightrobe has the moon and a starry sky embroidered, and the moon changes its phase with the real moon. On another, a dragon slowly chases its own tail, with its wingtips pointing to the time, as a clock. Yet another displays an hourglass which constantly drains, and runs out when the wearer dies. Other images might show great moving battles, gently waving flags that slowly fade and dilapidate as the empire becomes more corrupt, or ruins that become progressively overgrown with vines. The theme of the garments deal with the passage of time and the inevitable end of life. u/bluecor
  27. Salty's - the owner Saltamancia sells salt of differing coarseness and colors, and is an expert on which textures best compliment which purposes, from baking fine rolls to soaking one's feet after a days march. He has certain rare salts from distant lands with rare properties. For abjuring circles, he has a blessed salt that cannot be dispersed by gusts of wind. For healing, he has a fine blue salt that, when mixed with honey and packed into a wound, prevents infection and scarring. Another salt taken with hot peppermint tea can remove an additional level of exhaustion with a rest. True to his name, Saltamancia is old and curmudgeonly u/bluecor
  28. Bestboots - Bestboots sells custom footwear of exceeding quality, made from rare materials. The footwear can be light for nimble moves or heavy for kicking doors. With the right materials (possibly a quest) minor advantages can be built into the footwear. For example, a sole of felted yeti hair can give normal traction on ice, and a sole of gummed soapwood sap can allow the wearer to ignore a casting of grease underfoot. u/bluecor
  29. Hap's Microbrews - Hap claims to have perfected the means of beer portability, in that his brews are bottled and sealed under pressure in containers of lightweight spun cellulose which dont shatter when dropped. Opening his bottled beer releases a small localized burst of cold, chilling the beer just shy of freezing. The locals generally ignore his cart and "ice cold beer" sign, as ales are meant to be drunk at room temperature so that they don't unsettle the stomach. A discouraged Hap sits by his cart of beer bemoaning his own foolishness at sinking his fortune into such a folly. u/bluecor
  30. Indelible - this quiet dusty alcove sells the magical inks, parchment, paper, vellum, papyrus, and delicate quills needed to prepare arcane and divine scrolls. Also sketch artistry, heraldry, and calligraphy supplies. Blank spellbooks, charcoal, pastels, and a few unique items are sold. Glowing chalk leaves marks that remain luminous for several hours. A special lightly waxed paper is waterproof and can be written on underwater with a special pencil. A waterproof scrollcase holds six tightly rolled papers in individual tubes, designed so you can immediately draw out the scroll you desire without searching through a sheaf of papers. The proprietor Abagnale is a gifted forger, and can make needed documents for the right fee, but only those skilled in thieve's cant would be able to recognize this based on a small glyph carved above the lintel. u/bluecor
  31. The Magical Arts - this is a totally mundane shop which sells shaved and marked decks of cards, scarves for pulling from your sleeves, salted nuts cans that shoot a confetti burst when opened, squirting lapel flowers, palm buzzers, chewing gum that turns your teeth black, whoopie cushions, and stink spray. The guy working there isn't the owner, but is happy to teach you how to use his goods. While distracting you with a card trick, he will also attempt to shortchange you or pickpocket something (minus 4 to notice his ledgerdemain). If caught, he will only say "check your pocket" and there you will find the item you thought he pickpocketed. "Its all part of the trick, man," he will say, as he pulls a coin from your ear. u/bluecor
  32. The Bee's Knees - honey from different types of flowers with exceptional flavors. Meads of each type are also sold, as well as bee pollen and honey candies. A honey from frostclover will quickly dispell a hangover. Phasebee royal jelly can allow an additional use of misty step for a character with that feature, but the cost is exorbitant. The affogatto with honeycomb, coffee, and ice cream is delicious, and gives the benefits of a short rest when consumed in the shop over the course of an hour. u/bluecor
  33. Wacky Backy - Mr. C. Marin runs this fine tobacconist. House blends of pipe and cigarette tobacco can have classic Gandolf effects: controllable luminous smoke rings of various colors, and custom flavors and scents. The halfling weed is also sold. A self-lighting pipe is available, as well as a "peace pipe," which is a heavy iron pipe useable as a club (but you can also smoke out of it). Mr. Marin can craft custom peace pipes of nearly any light weapon. u/bluecor
  34. Wild Bill's Skins - Bill buys and sells tanned and untanned hides of all types. All. Types. Bill can craft armor and other leather goods from nearly any type of hide. Custom saddles can be made for any beast. A saddle on display is embossed "ride me hard and put me away wet." It isn't for sale, and it looks like it would fit Bill. He can craft a skin-tight custom leather armor that is concealable under clothing, but the customer must go into the back of the shop for a very long and invasive fitting. Rumor has it that some customers never emerge. u/bluecor
  35. Yellow Dancer - This is a musical instrument store run by a purple-haired elf named Lancer who was a freedom fighter in the past. His sister, Yellow Dancer herself, a famous concert performer who is a recognized star, is sometimes there in his place. Instruments of high quality and beginner pieces are sold. On commission, Lancer can craft an instrument which contains a secret sheath for a hidden weapon or wand. Also sold is "the Axe," a battleaxe/guitar combo, with a magical property of sound amplification that allows it to be heard in the largest venue, and allows for unique distortion effects. At DM Option, the Axe can also be used for ranged sonic attacks, mimicking the effects of Eldritch Blast. u/bluecor
  36. The Titty Twister: an adult entertainment venue, mostly for merchants and caravan guards. A goblin barker in a tophat and coattails out front gives a spirited pitch about the feminine wonders to be found within. Inside is a seedy establishment styled to look like an ancient temple. Billiards and darts games line the walls, and a poker game is playing out at a table near the center. Its a rough crowd, and fights that break out are settled with the loser being dragged away by the bouncers and the winner buying a round for the house. Beautiful dancers take turns on stage and mingle with clients between songs. Private shows are available. During the day the massive door is barred and the place is eerily silent, but from dusk til dawn raucous action is there for the taking. Locals stay well clear and pray for protection if they must pass near this den of sin. u/bluecor
  37. The Campus Martius: This strange storefront is a place for games of strategy, including draughts and card games, as well as sandtable war strategy matches involving miniature army figurines, played out with dice and measuring sticks. Arguments over rules are common, and are arbitrated by a robed and wigged judge on a low dias at one end, who often consults an enormous tome of rules which only he is allowed to read from. 1sp per game, per player, but by convention, the loser pays the fees of his opponents. A sweet green drink called mountain brew is popular here. It enhances focus, adding +1 to concentration saves for an hour, but leaves one tired, -1 to all saves for an hour thereafter. u/bluecor
  38. Millenium Sustainable Armory: run by an elvish druid, Millenium sells "murder free" armor made from silk, giant leaves, sustainably harvested ironwood and similar materials. The armor otherwise has the properties of normal light and medium armors, but contains no leather, bone, or metal. Cost is about double. Heavy armor is not available. The leaves making up the armor do not wilt or turn brown. u/bluecor
  39. The Meat Market: run by a shadowy figure in torn robes, this odd shop gives permanent magical effects in exchange for body parts. The more important the organ or body part, the better the effect. The effect goes to whoever the part comes from, so don’t get greedy! Wonder where the parts are going... u/CephaloPawd
  40. Fernado's Fish Frenzy - in a village where magic and fishing collide, you might run into a man who can be at multiple places at a time, Fernado. He is a mystical fisherman who sets up booths in town squares, where the fish fight to the death in gladiator-style combat. The loser, is placed on his selling slab and the victor becomes larger in size. He has a 'leaderboard' that updates magically after every battle, accounting for all of the places Fernado is at in your world. u/BEZERK0xD
  41. A rickety old shop plastered with the title of some famous adventuring party / adventurer on it. The entire shop is run by a near delusional fan of the party/individual, and sells merchandise about them, as well as weirdly specific information that you aren't sure how they know. (If your party is famous enough, the store might be dedicated to them) u/bladeraptor3
submitted by vastowen to d100 [link] [comments]

Ranking the P5R Palaces!

Howdhee-ho everyone!
So the other day I did a ranking of all the Showtime attacks. I’d said that if it got a bit of attention and people seemed interested in this kind of stuff, I’d do rankings for other Persona 5 bits.
So today I thought I’d explore Palaces. Now, this one is going to be a bit lengthy because Palaces have a lot to talk about.
And for the usual disclaimer; Spoilers ahead! And everything from here is just my own take on it. If you feel differently, awesome! I’d love to hear your thoughts as well!
So, here are the main criteria I’m basing this stuff on.
“Story” - Now, this isn’t a plot review, but rather a review of how the Palace feels in relation to the story. Essentially, how well does this Palace fit, and does it make sense for the ruler?
“Creativeness” - How creative does the Palace feel?
“Gimmicks” - Puzzles, areas, things like that. Are they good? Do they fit thematically?
“Atmosphere” - From design, to enemies, to music. How does it feel? Does it match the tone of the current arc?
“Length” - This is not necessarily “how long is the Palace” but rather “How long does it FEEL”. Does it drag on? Does it feel too short?
Also, I will NOT be including major bosses as part of the Palace. I’ll be covering bosses another day!
So without further ado… let’s dive right in with what I feel is the worst Palace. And I don’t think this one will be a very hot take.
#9 - Okumura’s Big Bang Death Star
Yikes
Alright. I’m gonna tackle this one at a time, just going down the criteria list.
So to start with the story, I don’t think that a space station makes sense, because thematically it’s a bit… odd. Realistically, the whole “point” of Okumura’s arc is that he wants to “Ascend to the political world”. And you uh… can’t ascend much further than outer space. I think they could have gotten the same general idea with the Palace being something like a NASA Headquarters. Then you still get the space feeling, and the concept of “escaping to Utopia”. I’ll admit this one is a bit of a nitpick. But it’s always been a nagging issue for me.
Now, this is a pretty creative design for a Palace. A giant space station with faceless, robotic drones sacrificing themselves for their leader. It screams of Star Wars with the Stormtroopers just letting themselves get ripped apart for Palpy and Vader. And honestly I remember feeling this sort of overwhelming sense of wonder as I walked into the Palace for the first time and saw SPACE sprawled out in front of me. It’s cool.
Now, here’s where the problems come in. The gimmicks. Not only are they not good, but GODS ABOVE they are repetitive. First there’s the “robot interrogation” section. Try to find the highest ranking robot. But first you need to go through all the ranks below him. If I wanted to be sent up a chain of command until I talked to someone who is actually useful, I’d call up tech support. And fun fact, calling tech support is awful and nobody does it for fun. Well, except apparently the person who designed this “puzzle”. Then we have the breaking arms and lunchtime puzzles which are just… build a bridge here, hit the button, sprint across to the new bridge, make another bridge, run back to the third bridge. I dunno. It’s very uninspired. And then we have the airlocks. Or as I like to call it, wasted potential. This puzzle COULD HAVE BEEN great. But they made it so overly complex and so long that it gets grating.
Now, for the atmosphere. Honestly, I think this Palace does atmosphere very well (which is ironic since it’s in space). But it really gives the idea of a ruthless, corporate conglomerate. And while I think the music is one of the worst tracks in the game, it really does fit here. It’s tedious, repetitive, and droning. Just like working in fast food (and being in this Palace).
And length. Yeah. It’s long. Probably the longest Palace. It definitely feels like it.
So yeah. This Palace is kind of not great.
#8 - Kaneshiro in the House from Disney/Pixar’s Up
Now, I don’t want people to think I hate this Palace. Because I don’t. But I do find it to be one of the more bland ones. It’s just kind of… uninspired. Eh. I’ll get more into it below.
So as far as the story goes it makes sense but… there isn’t a lot TO Kaneshiro. Like, he’s a guy who likes robbing people. We never get to know him beyond that. So a bank is kind of the only option. So it makes sense because well… nothing else would as far as we know.
And unfortunately, this impacts how creative the Palace is. It’s cool that it’s flying, but the flight part is a little… irrelevant. Once you’re in the bank it’s just kind of… a bank. Like, there’s nothing really unique or cool about it. It’s a bank. All of it. The whole thing is just a normal, run of the mill bank once you’re inside. Well… except the money pit. Which is a full like 5 minutes of the Palace so ya’know.
Now, for the Gimmicks. There is one. One singular gimmick. And I don’t really like it. Kaneshiro’s bank has the “letter math”. Basically he has a bunch of notes with things like D=1, U=2, M=3, and B=4. Then you go to a panel with the word DUMB on it and put in the code 1234 (sounds like something an idiot would put on his luggage). So yeah. It… certainly exists.
Now I will say, I do like the atmosphere. And the BGM is, as the kids say, “A bop”. I’d say it’s the… fourth best Palace track. And the Palace DOES really feel like a bank. It’s heavily guarded, and you really get the feeling of “I don’t belong here” after you pass the main room. This is the only Palace that really made me feel like I was trespassing somewhere I wasn’t welcomed. And if you’ve ever been anywhere in a bank that isn’t the main hall, I’m sure you get the feeling. And the basement level does give me that sort of “bank heist” vibe.
Now, I don’t know how long this Palace is. But it certainly feels long. I think most of this is the basement level. Once you get to the lettenumber puzzle it feels kind of like it starts dragging.
So yeah. This Palace is… it’s okay. It’s not good. It’s not bad. It just kinda exists.
#7 - S.S. Shido
I don’t know how controversial this one will be. But I don’t really enjoy this Palace all that much. It gets REALLY old REALLY quickly. But it does have some merits.
Firstly, the Ship idea makes a lot of sense. Especially after Haru just goes “Here’s the metaphor!” in case the player doesn’t get it. Yeah, it makes sense that Shido has a giant cruise liner filled with only the elite as the country around him collapses. Plus, he does talk about “steering the country” more often than Ryuji says “FOR REAL?!” … okay. Maybe that’s not factual. But you get my point.
Now I will say, this Palace is very creative. The idea of a giant Ship cutting through buildings is cool. And I like how it’s treated as a cruise liner because it allows for a lot of additional areas, like the pool restaurant, and obviously the usual ship bits.
Now for the gimmicks… there is one. It’s the rat puzzle. And it can go fuck itself. Thank you for coming to my TED talk.
Now for the atmosphere. It feels perfect. The Palace itself feels grand, powerful, and intimidating, and the score accompanying it amplifies that feeling by quite a lot. I think it’s a bit of a step down from other Palaces, but it certainly makes sense and really works in regards to Shido.
As for length… holy hell this Palace is long. Both literally and mentally. It has basically 5 mini levels, really annoying and long puzzles, and a whole game’s worth of dialogue. I get that they have a lot of loose ends to wrap up but ye gods this Palace feels like it takes an eternity to beat.
This Palace is the textbook definition of wasted potential. It could have been amazing. It has all the pieces it needed to be. But they squander them by diluting the palace with annoying puzzles and WAY too much tangentially-related plot stuff.
#6 - King Kamoshida’s Crazy Castle
Now, I know that I have this one at 6th. But that isn’t a bad thing. I personally think this is the first “good” palace. It’s nothing amazing or crazy, but for the first Palace it’s nice and fun.
Obviously the Castle aesthetic works with Kamoshida. It makes a lot of sense seeing how he lords his power over everyone in the school. Even Principal Eggman gives in to him. So an idea of him lording over everyone obviously makes a lot of sense. And a bit of a fun fact, the guards in his Palace have the same voices as the other teachers.
And the big Castle is actually pretty creative. For a first Palace it really sets a tone, and standard for other Palaces to follow. It’s grand, absurd, and completely disgusting. Makes sense for something formed from distorted desires. There are also some really cool areas like the chandelier hopping, and the crazy, distorted upper floors.
Now for gimmicks. They’re kind of simple. The two present are the book ones, where you need to place the proper book in the proper section, and the one where you need to kill enemies to get the eyes for the statue. Neither are particularly hard, or particularly inspired. They aren’t bad though. And they aren’t overly-long. They’re standard RPG trope puzzles.
Now the atmosphere is kind of… strange. Honestly, I find it hard to take this Palace seriously. The BGM sounds like something out of a 70’s porno, and the Palace itself honestly feels like 70’s porn meets Dungeons and Dragons. It doesn’t really fit the story content of the outside world. It doesn’t reflect Kamoshida’s abuse or Shiho’s suicide. It feels a little too silly. I still like the aesthetic, but I don’t think it really fits with the plot. It needed to be more serious.
And this Palace, unfortunately, does start to drag. By the time you reach the messed up, hyper distorted floors where the floor tiles are floating around, the Palace is getting a bit old. Though this could be due to the fact that you don’t really get to make any progress during your first like… four visits.
Overall, it’s a solid Palace, and a great starting point.
#5 - Madarame’s Museum (I couldn’t think of a creative name for this one. I’m sorry.)
I really like this one. It’s fantastic. And I realize saying that for the 5th ranked Palace is kind of weird, but honestly I think that’s just a testament to how great the next four are.
Starting off like normal, this Palace makes a lot of sense… but I always found it odd that his distortion is a Museum. Because like… that isn’t exactly unusual. He’s a renowned artist with a ton of very famous works. I feel like he has art in museums. I mean, we’re introduced to him at an exhibit. I dunno. It’s a nitpicky issue that I don’t want to press. Regardless, it obviously makes sense. And I love how all the paintings in here are sort of distorted in their own way to show how Madarame has to change his own cognition to accept his art as his own.
And uh… yeah. This Palace is creative as hell. Sure, at first it feels like a normal museum. But stuff like the weird golden staircase abyss, the awesome courtyard, and the painting puzzles are so cool.
Speaking of the painting puzzles. There are two major puzzles here. The painting ones where you enter paintings Mario 64 style, and the Sayuri puzzle.
The one where you enter the paintings is kind of cool, because ultimately it’s about remembering the path that works, while also unlocking other paths to take and figuring out which path will let you escape. It’s cool, and brief, but a little TOO easy. Then there’s the Sayuri puzzle which I love. Basically you are presented with a few different paintings. All the Sayuri, but with slightly different modifications. And you need to pick the “real” one. I like this because it tests how well you were paying attention. They start off obvious, but the differences get more and more subtle as it goes on. It’s a great gimmick.
As far as the atmosphere goes, this place is great. Not only does it match the overall feeling of an art museum, but it honestly has this sort of tenseness to it. I can’t really describe it, but it almost feels ominous. And I think that fits given that Madarame himself is a rather ominous figure. We know he’s bad, but we can’t really prove it for most of the arc.
And I think this Palace has a perfect length. It doesn’t feel rushed or like it’s dragging, and I think that’s more because of the physical length. It isn’t an overly long Palace as far as playtime goes.
So yeah. This one is pretty damn good. I like it.
#4 - Sae’s Controversial Casino
Yeah. This one is going to piss people off. I know that a LOT of people have this as their favorite Palace. And I can understand why. But it has a few issues that sort of drag it down for me. They don’t drag it down MUCH, but they keep it from getting any higher on my list.
Obviously, the Palace makes sense as far as the story is concerned. Sae sees her job as essentially rigged gambling. Anyone outside “the system” thinks they can win, but in reality it’s not possible. As such, everything in her Palace is rigged to make it unwinnable. Or it SHOULD be. But we have a Futaba. So we get to cheat too. “Mwehehe”.
Honestly, the casino and premise is very creative. The concept of a Casino full of rigged games that you need to unrig is awesome, and the layout and mission is great. Also, I love how they have it set up so Sae actively wants you to try to reach her. It’s incredibly unique as far as that goes.
Now for gimmicks. There’s really only one, because most of the time you’re either walking around or killing things. And this gimmick… kind of sucks to be honest. I’m talking about the House of Darkness. It’s the only part that is more than a cutscene, standard area, or standart fight. But all it is is a standard area you can’t see. And it sort of sucks. It’s really… boring. And kind of lengthy. It’s pretty bad.
As far as the atmosphere goes it uh… well, it certainly feels like a Casino. And Sae’s presence throughout makes it feel much like how the plot does outside. Sae and the SIU are closing in, rigging the game and challenging you to take the fight to them. It’s great, and I love the plot elements here.
And now onto my major gripe. The length. This is definitely the shortest Palace. And it feels short half of the time. The problem is that the parts that DON’T feel short are painfully bad, and feel painfully long. I’m talking mostly about the Dice Game, and the House of Darkness. As I just said, the House of Darkness is little more than some dark corridors. And unfortunately, the Dice Game is the same, but without the darkness. There’s no real “Game” to this Casino. It’s just a bunch of drab, grey hallways that feel like a nuisance to traverse. It sucks when what you WANT is to get to the good Casino shenanigans (like the Arena) but instead have… this stuff. It makes the Palace feel like it drags, even though it’s probably the shortest one.
So yeah. I still love this Palace but it has some glaring issues that I can’t overlook.
#3 - Lil Sister’s Big Pyramid
God I love this Palace. Much like with my Showtime list, I honestly think I could lump my top 3 all in as my “Favorite Palace” but for the sake of this I did want to try to dive into this on a deeper level. I’ll admit, too, that from here on a lot of these placements are more on gut feeling.
Anyway, to start off, this one works incredibly well as far as story. Throughout the entire Palace we see Futaba go back and forth between wanting help and rejecting help. Her shadow knows we’re busting in from day one and follows us around just like Sae does. But due to her desire to push people away, we are constantly fighting an uphill battle against her to save her, even though she wants us to save her. And the fact that her Palace is a pyramid out in the middle of the desert is awesome symbolism for how Futaba’s position is. She hates the idea of being near other people, so she locks herself away.
Now, I personally think this Palace is super creative. It has a nice blend of ancient Egypt with the pyramid, but also ultra-modern tech stuff. Random flecks of data appearing all around, mechanical traps, and the room before the boss which is basically a massive data stream with floating hunks of pyramid floor in it. It’s just so cool. It’s a combination of ancient and modern that shouldn’t work, but does.
As for gimmicks, there are three major ones here and I think they’re all great. Firstly are the Anubis puzzles. These are pretty simple, but the gist is you grab an orb from one statue and need to put it in another. However taking them blocks off certain paths. It’s not super hard. But I like it.
Next, there is the binary puzzle. Again, fairly simple. There’s a red column and a blue one, and you need to put in certain binary codes in these columns to unlock certain doors.
Finally, there’re the picture puzzles. And honestly I love these. You come to a mural of something important to Futaba’s life and you need to rearrange them to make the picture “correct”. I love it because the scrambled appearance is symbolic of Futaba’s distorted view of these events. And they get harder as you do more, but never overly hard. It’s just a quick, fun mini-game.
As for atmosphere, I think it does a great job of showing the isolation, desperation, and mistrust Futaba feels. The music score (my 3rd favorite Palace theme) is absolutely amazing and the wailing guitar helps to show the pain in Futaba’s heart.
And while this one is lengthy, it never feels overly long or overly short. It changes up the pace enough to feel fresh, and doesn’t overuse the elements it has.
So as you can see, I have no problems with this Palace. Only things I like. Which is why Placing these top three was so hard for me. But I think the things I like in the other two I happen to like more.
#2 - The Public’s Prison. Memes and Mentos.
Now, Mementos itself is kinda bleh. We all know this. But the Depths of Mementos, the Prison of Regression, is absolutely incredible. And I KNOW this one is going to be controversial as hell. But I can’t help it. I love this Palace. It’s so good.
To start with, obviously this one works with the story outside because… well… it’s the one most linked to the outside plot. This is about every single person in the world being unwilling to commit and plot their own lives. And this place thematically matches. It’s a prison, because every person sees themselves as a prisoner.
And the creativeness levels are off the charts. Sure, they could have gone with a stereotypical “hell” level but they didn’t. It’s a prison of almost alien design. It’s the kind of weird, off the wall evil that I’d expect to see in Mass Effect. Like I could see the Reapers living in the Prison of Regression while they wait for the next cycle. It’s just so damn cool looking. I love this place. It’s so menacingly malevolent without beating you over the head with the horror it holds. Plus the post-fusion part in the second half is so wild and insane looking. It looks like something I’d expect to see in Doom.
The Gimmicks are also great. While there’s only one real Gimmick, it’s a fun one. A puzzle where you need to light up tiles on the floor. The first one is a gimme. But they increase in difficulty to hilariously easy, to you actually needing to complete other puzzles first in order to do the one necessary to progress.
I already sort of touched on this with the creative part, but the atmosphere of just existential dread this place holds is immense. And the BGM, Freedom and Security (my personal favorite Palace theme) really hammers that home. It has an eerie, ominous feeling to it that really works well in tandem with the rest of the level. And as I mentioned above, tt flips from being dreadful and terrifying, to having our heroes triumphantly running up a staircase of bones, destroying Yaldy’s minions as they march on to kick his ass like Doom Guy sprinting through Hell to kill a big boss demon.
Finally, it’s a perfect length. Not overly long, but not short either. And the plot elements halfway through give a nice breather and tone shift before thrusting you into the awesome second half as you climb up to the Grail’s chamber.
If I had to give a reason why this one is in second place, it’s that the second half is a little too focused on being cinematically badass that it foregoes exploration in exchange for a linear path. And while it works well, I still prefer the first half of the Palace.
#1 - Dr. Snack’s Hospital of Happiness
Here it is folks. My Number one. I don’t think this one will be as controversial as some of the others. But even so. Here we are!
So to start, obviously this Palace makes a ton of sense for Maruki. He was intended to get a research lab built in the spot where this Palace forms, and the Palace IS a research lab. So obviously that works. And the whole concept was about using cognition to change people’s lives for the better. We can see this in the Palace during the quiz section where we see how Maruki guides patients to his happiness. Which is thematically nice because it shows that while Maruki claims he wants everyone to be happy with their desires, he actually wants them happy with his. Anyway, I’m rambling. The Palace is great as far as story and makes sense for the character.
And yeah. This place is creative as hell. It’s not just a research lab. It’s a massive spire with rainbow bridges, massive telescopes, and a dome on top meant to represent heaven since Maruki sees himself as God. It’s the most grandiose, over the top thing in this game. And I’ll remind you, in this game you shoot a God in the face with a sword gun.
*ahem* anyway. The gimmicks here are really damn good. The first thing is the awesome Quiz section. I do think it’s a little bogged down by the whole “The team must meet and discuss” part, but I love how this whole thing is just “How well do you know Maruki?”. If you know him well, you get a reward. If you don’t, you get punished. Then there’s the color bridge section which is just “If the Okumura space tunnels didn’t suck”. It’s so good because it requires a lot more strategy and a lot less luck than the Okumura port. And if you make a mistake it’s a much easier fix.
The atmosphere is amazing too. The sterile but obviously corrupted first bit when you’re in the main building feels very clinical. But the strange bits of oddities really gives off an other-worldly vibe. Remember how I said the Prison of Regression felt like it had Mass Effect vibes? This part has like… Resident Evil vibes. It’s like a modern hospital tainted by an otherworldly monstrosity and it’s awesome (and, actually, not far from the truth. Much love, Azathoth.) Oh, and the BGM is my 2nd favorite. I fucking adore Gentle Madman.
As for the length, I do think it’s probably the longest Palace. It definitely comes close with Okumura. The difference is you’re actually forced out about a third of the way through and, if you’re playing “optimally”, you won’t be back for a bit. So it never feels like it gets old or tired. And it changes up often enough, and with drastic enough changes that it never drags on like the bottom three Palaces on this list. So it’s great.
GOD DAMN I LOVE THIS PALACE.
Aaaaanyway. That’s my list. I’m thinking I’ll do bosses next, but I dunno. What would you guys want a massive rank essay on? Bosses? Awakenings? Phantom Thief members? Party Personas? And what are your thoughts on this here list? How would you rank the Palaces?
I hope you all enjoyed this, and I look forward to hearing your opinions in the comments!
submitted by Cirkusleader to Persona5 [link] [comments]

Ever want to take your group to Las Vegas?

Here is a 1-shot adventure I made, that could easily be fixed to suit any campaign! It comes complete with a whole town, some notable NPCs, some games to play while they are there, and a heist adventure if your players are keen!I playtested it with my group last Friday and they loved it :) Let me know what you think, or if you play it with your group!
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The group has come to the bustling town of Everhaven, a massive stone city in the middle of nowhere outside of all lordly jurisdiction. What once was a safehaven for unlawful deeds, gangs and thieves and murder, has since become an incredible tourist attraction for upper-class citizens to feel the thrill of skullduggery with minimal risk (as well as those looking for an easy pocket to pick). With buildings stretching towards the sky engraved with immaculate relief decor along its pillars and archways; gold and jeweled accents; and magically enhanced lighting illuminating every corner, rooftop, and statue, the city of Everhaven is an overwhelming mecca of visual stimulation.You arrive at the main square, where hundreds of other carriages are dropping off persons of every shape and size. A large group of richly adorned dwarves with gems on every finger scramble out of a red velvet carriage and immediately begin arguing about which attraction to visit first. A few high elves laugh behind their hands, though their red cheeks reveal their obvious drunken state, while leaning against a statue of angels playing fanfare trumpets in every direction - light spewing out of the metal horns in a magical rhythmic dance into the sky above. To your right is a large stable run by a sturdy group of stablehands, who are keeping busy taking care of the myriad of animals being herded into the city with frantic efficiency. Leaning against the stables are a group of rough and unfriendly looking folks, scars streaking across their exposed skin and blades at their belts. If the group talks to them, or succeeds on a 12 PER check, these are mercenaries to be hired for protection for pickpockets. (use the thug statblock (mm pg 350) for 2 silver per day or veteran (mm pg 350) for 2 gold per day).Eventually, an overzealous male half-elf (Fenian, The Silver Song) approaches you, adorned with a sequin silver vest and small white lute. He wears a hat with bells that jingles incessantly as he strides up to greet you. He offers to give you a tour of the city, and he specializes in the grand jewel of the of Everhaven - The Clover. He asks for 10 silver for the regular tour, with the best-selling vocalization, or 20 silver for without music accompaniment.Anyone with a passive perception of 10 or less will at some point, if not multiple points, be pick pocketed during their stay unless they hired a guard.On the tour he points out the various mercenary groups along the way, and makes note of the major attractions. The group can also see these if they decline his services:
If the group is having enough fun just exploring - let them. Otherwise, if they make enough money or make enough of a ruckus, then a stranger will approach them with a plan too good to pass up.
This female purple-skinned tiefling (Marzas Alrozath) has a scar over one eye and is missing a few teeth, but is otherwise well kept and clean. Her hair is shaved in zigzag patterns on both sides and a ponytail at the back. She wears padded black leather, with various pockets sewn in. Her belt has too many coin purses. She takes you to the Pepper Parlour and pays for your meals “There is no better place to talk of such matters than in a room full of raucous pigs.” She explains that she is interested in working with you to break into The Clover’s vault. There is more money there than God knows what to do with. It is heavily guarded with too many traps. She heard from a good source that there is, however, a way around the majority of these hazards - a central access point to the subterranean cellars connecting all of Everhaven together. She knows it's somewhere in the middle of town, but hasn’t been able to find where yet. She asks you to seek it out, as she cannot do it herself as they have her records on file (she became a member years ago, and they have her spit to track her movement inside the casino. If the party is already members they have disadvantage on any stealth checks made while in the Clover. The secret entrance is underneath the Smiling Lady Statue through the mechanic's entrance)Alternatively, you can try and find someone in The Clover who has little loyalty to the company, or someone who knows the space well can help you? Perhaps a key, or a map, or intel on what awaits you? (Fenian the guide, Balor the server at The Clover's Bar, or Two-Teeth at the Houndgrave)
Map to the Clover's Staff Area (accessible through the far back of the casino) (one with traps, one without)
TRAPS: If any traps go off, make an additional stealth check for alerting the guards (except for Trap 4)
  1. Trip wire - PER 12 check to notice the wire, or DEX 12 save to avoid stumbling.
  2. Door trap - DEX 12 save. A heavy iron block falls on your head. Take 1 D6 damage you are Stunned for 1 minute, with disadvantage on any saving throws for 10 minutes.
  3. Door trap - DEX 12 save. A heavy iron block falls on your head. Take 1 D6 damage and you are Stunned for 1 minute, with disadvantage on any saving throws for 10 minutes.
  4. Huge metal locked door to the vault - PER 12 check to notice the trap. If door isn’t unlocked the right way, then a loud siren goes off and you are Deaf for 1 minute (alerts the guard immediately).
  5. Trip wire - PER 12 check to notice the wire, or Con 15 save or be be blinded for 1 minute
  6. The floor in this room is jiggly. Movement across the room sends nearby creatures bouncing into the air. A successful Intelligence (Investigation) or Intelligence (Arcana) check (DC 15) will grant knowledge of how the jelly floor acts. A Wisdom (Perception) check (DC 15) is required to notice the jelly floor. The walls themselves are slightly sticky, which allows you to walk across.The floor feels like hard stone when lightly touched touch, but while walking across the floor or if hit, it really jiggles. A creature, and any creature who is within 5 feet of them, who is walking across the floor is tossed 10 feet into the air, hits the ceiling and takes 1d6 bludgeoning damage.
  7. If you don’t approach the door from the walls or ceiling (aka you open it from the floor), sleep gas is emitted into the hallway. (DC 15 Wisdom saving throw)
  8. Motion sensor - If the door wasn’t opened correctly, then this automatically goes off. Dex save or else darts shoot from the corners, take 2D6 damage.
  9. Tripwire - PER 12 check to notice the wire, or 12 DEX save to avoid stumbling.
  10. Tripwire - PER 12 check to notice the wire, or spikes fly out from the group. Take 1 D10 piercing damage
  11. Pressure plates - PER 12 to notice the plate, or else the pressure plates release sticky slime to the ground which acts as difficult terrain and sticks to your feet for 1 minute after leaving the terrain.
ROOMS:
CASINO GAMES (all Dealers / Game Masters have a DC 13 against sleight of hand checks) Lucky 7s - Roll 2D6. Players bet either over or under 7. Players can either double down or quit - pot then doubles until either the players cash out, they choose wrong, or a 7 is rolled. Once a 7 is rolled, the house wins.
Devil's Dice - Roll 3D6. Players pick a # between 1-6. If 0 of the dice match this number, the house wins. If 1 of the dice match, they win back their bet. If 2 match, they double their bet. If 3 match, they triple their bet.
High or Lower - Roll 2D6. Dealer shows 1 dice to player, and the player has to guess whether their sum is higher or lower than the Dealer's dice. Can double down, and then roles swap for who shows their dice first.
I tried making a few games that weren't just dice games, but also offered some role play elements.
Karaoke - Roll performance against the crowd's reaction. Roll 1D20 against the player's Performance (Player's have advantage if they perform a duet). Earn 1 gold for the difference between these rolls (ie: Player's rolled a 18 performance, DM rolled a 12. Players earn 6 gold)
Dunk the Drunk / Archery - Roll for a ranged attack. 10-15 earns back their bet. 15-20 earns double the bet. 20+ earns double the bet plus a special item (up to DMs discretion)
Hammer Strike - Simple enough - DC 15 Athletics wins double the bet.
*edit - Forgot to add in the casino games like I promised - whoops!
submitted by mouharle to DndAdventureWriter [link] [comments]

Events for Fri 11/8 - Sun 11/10

Friendly reminder that this weekend includes some very large events (EDC Orlando, Veteran's Day parade) that will increase and worsen traffic and parking and may also involve road closures, so please be careful out there. Carpool with friends and family, take an Uber or Lyft, Sunrail or Lynx bus.
All weekend (Fri 11/8 - Sun 11/10):
43rd Maitland Rotary Art Festival; Lake Lilly Park, 701 Lake Lily Drive, Maitland, Florida 32751; The Maitland Rotary Art Festival has been entertaining Central Florida residents and visitors since 1976. Although hosted annually by the Rotary Club of Maitland, Florida, the event has evolved into a community celebration of the arts. The many public and private partnerships make it possible for Maitland Rotarians to showcase our community. The Maitland Rotary Art Festival Inc. is a not-for-profit501(c)3 organization that raises funds for the charitable activities of the Rotary Club of Maitland.
Annunciation Fall Festival; Annunciation Catholic Church, 1020 Montgomery Rd, Altamonte Springs, Florida 32714; Live entertainment, rides and games, festival food favorites, crafts, live and silent auction and raffle! Free admission and free park and ride.
Free Admission for Veterans/First Responders, Nov. 9-10; Orange County Regional History Center, 65 E Central Blvd, Orlando, Florida 32801; The Orange County Regional History Center invites veterans, active-duty military personnel, and first responders to visit the museum for free on the weekend of November 9-10, 2019, in honor of Veterans Day. The route of the 20th annual City of Orlando Veterans Day Parade travels just south of Heritage Square adjacent to the History Center on Saturday, November 9, 2019, 11 a.m. - 1 p.m. Honoring the courageous men and women of the armed forces who have fought for our nation’s freedoms, the parade will feature marching bands, ROTC units, active duty military, decorative floats, and veterans groups from all military branches representing a wide variety of conflicts. Learn more here: http://www.cityoforlando.net/veteransparade/
Fri 11/8
4p - 6:30p: Longwood Chili Cook Off; City of Longwood City Hall, 175 W Warren Ave, Longwood, Florida 32750; In conjunction with the monthly Longwood Car Show. The "Chili Cook Off " is a fundraiser that supports Parks & Recreation programming here in the City of Longwood and is hosted by volunteer Parks & Recreation Advisory Board Members. Chili Cookers Wanted!! All compete for cash $$$$ prize and trophies. Chili Cookers WANTED !!! Contact 407-260-3497 or email [[email protected]](mailto:[email protected]). Compete for CASH prizes. *Entry fee individuals is $25* **Entry fee for businesses is $75**
5p - 11p: College Park JazzFest 2019; College Park Main Street, 648 Dartmouth Street, 32804; College Park Main Street will host the 18th annual College Park JazzFest on Saturday November 9, 2019 from 5-11pm. The community’s flagship street festival along Edgewater Drive will feature 12 bands on three stages performing jazz, rock, R&B and more. College Park JazzFest will feature a vibrant street party atmosphere with diverse food trucks, vendors, and the local shops and restaurants open onto Edgewater Drive between Smith Street and Clayton Street.
Bands featured at College Park JazzFest 2019 include:
• Jackie Jones
• Ramona the Band
• The 8th Note Collective
• Dave Capp Project
• John Korbel
• Gerry Williams Band
• Brown Bag Brass Band
• Sideshow Revival
• Legendary JCs
• Lauren Lester
• The Lawbreakers
• Tarpon Springs Jazz Ensemble (a Dr. Phillips Center Essentially Ellington High School Jazz Band)
5p - 12a: 70's Cosplay Party in VAULT 5421; Gods & Monsters, 5421 International Dr, Orlando, Florida 32819; Join us Saturday, November 9th, for 70's Homage Night in Vault 5421! FREE EVENT! To celebrate the new movie release of Charlie's Angels, we're hopping in the time machine and playing the classic 70's series and other 70's movies and shows on our big screens throughout the bar, with far out tunes playing, themed cocktails & Cosplay Cage-Dancing! Come in your best 70's cosplay or attire to receive 1 FREE SHOT or soda! (Just mention your attire, at the bar, for your FREE shot or soda.) Come early to enjoy our Happy Hours 5-8pm, featuring 20% OFF ALL DRINKS, including the special themed drink and shot created for the event! (Please note our store Gods & Monsters is All-Ages friendly, but our bar VAULT 5421 is 18+ to enter and 21+ with valid ID to purchase alcoholic beverages.)
6p - 8p: Fall Festival; UCUMC - University Carillon UMC, 1395 Campus View Ct, Oviedo, Florida 32765; All-things-fall coming together in one place: Fall Festival! While fall weather isn’t guaranteed, the fun is! We’ll be outside under the lights on University Carillon’s field with food, fall desserts, apple cider, festival games and live music! There’s fun ready for everyone—pumpkin games for the kids, football skills challenge for anyone brave enough, crafts for all ages, petting farm and more. Best of all, it’s FREE! Bring some friends and family and enjoy everything fall!
6p - 9p: Casselberry Food Truck Night; Lake Concord, 127 Quail Pond Circle, Casselberry, Florida 32707; Casselberry locals park at the Target Casselberry, are escorted across 17-92 by police officers, walk to the lovely lush Lake Concord Park covered with oaks behind City Hall, buy dinner from the food trucks, then listen to live music and shop local art. To see which trucks are coming Go to letsgetbazaar.com and click on Truck Schedule. Free admission. Free parking.
6p - 9:30p: Movie Night at Adventure Lake: Spider-Man Far From Home; Nona Adventure Park, 14086 Centerline Drive, Orlando, Florida 32827; Sponsored by F45 Training Nona, this is a FREE event to the community from 6-9:30 p.m. • The movie will begin at 6:30 p.m. • A popcorn + soda combo will be available for $4 (FREE to Nona Adventure Park Members)! • Splashes Bistro will be open until 9:30 p.m. for dinner, snacks, drinks, wine, beer, sodas, lemonades, and water. • Featured Film: SPIDER-MAN FAR FROM HOME • Feel free to bring pillows, blankets, etc. - this will be held under the pavilion near Splashes & the Pro Shop.
6p - 12a: 2019 Give Hope & Hold ‘Em Poker Tournament and Casino Night; Orlando Science Center, 777 E Princeton St, Orlando, Florida 32803; Come join us for a fun and classy event designed to bring Las Vegas to Orlando! Enjoy professionally-managed Texas Hold 'Em Poker, Blackjack, Roulette, Fine Catering, and Raffle Giveaways! A night out like no other in Orlando - All for a great cause! Whether you play poker or not, this is an evening for all! Tickets and more information can be found on our website https://givehopefoundation.org/Orlando-Charity-Poker-Tournament.php
Sat 11/9
9a - 4p: Great Day in the Country 2019; Oviedo on the Park, 321 E Mitchell Hammock Rd, Oviedo, Florida 32765; The 46th Annual Great Day in the Country Arts & Crafts Festival is produced by the GFWC Oviedo Woman's Club. The Festival is FREE to attendees. See greatdayoviedo.org This year over 350 arts and crafts vendors will be displaying and selling items that are perfect for gifts or your own home. Vist our food and beecraft beer vendors in either of two Food Courts (east and west). Enjoy music and local acts which will range from jazz to rock and roll. The Oviedo Woman's Club's famous Bean Soup will be exclusively available only at the festival. Great Day in the Country 2019 will mark the 25th year of the Student Art Fest, with work from art students in our local schools. The art will be on display and awards in excess of $2K will be presented to students during the Opening Ceremonies. Great Day in the Country is the GFWC Oviedo Woman's Club's major fundraiser. Over the past nine years, the club has awarded over $600,000 for scholarships, school grants, and charitable organizations. Last year, over 30,000 people attended the event. Free parking is available nearby and shuttles buses will take people to and from those lots.
12p - 4p: Bunny Cafe at The Nook; The Nook on Robinson, 2432 E. Robinson St, Orlando, Florida 32803; Come meet and pet our adorable furry friends while learning what it takes to give them loving and healthy indoor homes. Volunteers will be on hand to answer all your questions about feeding, housing, and connecting with these wonderful animals. ADMISSION IS FREE. The rabbits will be housed inside the bar for their safety and comfort while patron seating will be outside with tables and tents. There will be food available for purchase with La Empanada Food Truck and The Veggie Cart, and alcoholic and non-alcoholic drinks from The Nook and Framework Coffee. Learning activities will happen outside along with a prize raffle benefiting ORCA as well. Guest time with rabbits will be in 15-minute increments from 12 – 4PM with a maximum of 15 guests per time slot. Sign up will be first come first serve outside the bar. Patrons should check in at least 5 minutes before their assigned time slot, so they don't miss their turn. ORCA’s goals with this event are to educate the public and to ensure we can continue our mission to rescue and re-home abandoned or distressed rabbits and provide them quality medical care by raising donations.
FOOD: La Empanada Food Truck, The Veggie Cart; DRINK: The Nook on Robinson, Framework Craft Coffee Bar; ART: https://www.instagram.com/sarahroz/
1:30p - 4p: Outdoor Family Concert sponsored by Dr. Phillips Charities; Seneff Arts Plaza - Downtown Orlando, 445 S Magnolia Ave., Orlando, Florida 32801; Join the Orlando Philharmonic Orchestra for this annual free Outdoor Family Concert in memory of Della Phillips sponsored by Dr. Phillips Charities. Enjoy Dr. Seuss family classics The Sneetches and Green Eggs & Ham with beautiful music performed by the orchestra with live narration on Saturday, November 9 at 3 p.m. at Seneff Arts Plaza at the Dr. Phillips Center for the Performing Arts. Also at the concert will be food trucks and family-friendly activities with an instrument petting zoo beginning at 1:30 p.m. Event sponsored by Dr. Phillips Charities. This Saturday at 1:30 p.m. prior to the concert, don't miss family-friendly activities and delicious food from the following food trucks: Up In Smoke BBQ, Orlando Fat One's Hot Dogs & Italian Ice, SMAC Food Truck, Sugar Rush Marshmallows, Tacos Mazatlan, Rubios Baja Grill (\*to clarify, food starts at 1:30p and concert starts at 3p**)*
4p - 8p: Lake Nona Town Harvest; Crescent Park in Laureate Park, 8374 Upper Perse Cir, Orlando, Florida 32827; Bring out the whole family to enjoy a festive evening of entertainment featuring top 40 cover band Stereo FM, scarecrow stilt walkers, acrobatic surprises, and more! Oversized tractors, hay bales, and pumpkins create the perfect cozy photo op. Enjoy delicious treats from food trucks Bloque 45, It's All Greek to Me, Guacamole Co., Absofruitly US, Avofuel, a beer garden, and a large Kid's Zone sponsored by Laureate Insurance Partners for toddlers to teens! We look forward to you joining us for the first Lake Nona Town Harvest!
5p - 12a: Warriors Of Light: A Final Fantasy Tribute; The Abbey, 100 S Eola Drive, Suite 100, Orlando, Florida 32801; On November 9th, 2019 in Orlando, Florida, Ongaku Overdrive is honored to bring you Warriors of Light, a Final Fantasy tribute with music, games, art, vendors, and cosplay. Details: http://ongakuoverdrive.com/warriors-of-light/
▪︎Musical acts performing their renditions of Final Fantasy and other Square music 🎵 ▪︎Multiple video game setups 🎮 ▪︎Video game tournaments with cash prizes 🕹 ▪︎Artists, vendors, and exclusive event merch ▪︎A cosplay-friendly atmosphere ▪︎Final Fantasy-themed cocktails🍹 ▪︎And more!
🎵MUSICAL LINEUP🎵: Descendants of Erdrick, Mega Ran, The Returners - VGM, Knight of the Round
Plus, a Final Fantasy edition of No Borders Art Competition!
We have more to announce with music, games, and events. Tickets go on sale at https://warriorsoflight.brownpapertickets.com
Follow us: http://www.ongakuoverdrive.com, https://www.twitch.tv/ongakuoverdrive, https://discord.gg/azD79zp
Sun 11/10
3p - 4:30p: Let Freedom Ring!; Cathedral Church of St. Luke,130 North Magnolia, Orlando, FL 32801; The Orlando Concert Band, with organ, salute the Armed Forces with Veterans Day favorites like Battle Hymn of the Republic, America the Beautiful, God Bless America, and rousing marches by John Philip Sousa.
submitted by whirlpool4 to orlando [link] [comments]

casino themed party snacks video

Read more Fabulous Chinese Inspired Casino Party Snacks. Posted in Casino Food. Posted on December 2, 2019 Author Michelle Warren. The Best Paleo Snacks For Your Parties. Paleo is a type of diet that takes much of inspiration from what our hunter/gatherer ancestors would have eaten on a daily basis. This includes lots of lean protein, veggies, and the avoidance of carbs as much as possible. It How much will a casino themed party cost? Creating your own mini casino at home doesn’t have to break the bank. If you don’t want to go too much expense, you can just buy a few green Join the Casino Themed Snacks amazing free slots experience played by millions on the web, Facebook, iPhone, iPad, Android, Amazon and Windows Phone. Slotomania games are available across all devices from PC to Tablet and Cell phones, a fantastic opportunity for people who want to play the latest slots games Casino Themed Snacks on the go. Apr 12, 2016 - Explore Kay Smith's board "Casino Party food" on Pinterest. See more ideas about casino party foods, casino party, food. For the best finger food at your home casino party take a tomato, use a knife and cut the tomatoes top section off leaving you with about three quarters of the tomato. Proceed to use a spoon and hollow the tomato out. Once hollow fill with beef strips, drizzle with olive oil and a touch of chilli. Place some mozzarella on top and garnish. Set some foil into a baking tray and sizzle in the oven for about 15 minutes until the cheese melts and the tomato becomes squishy. Serve on a platter tray Regardless of the occasion, these casino themed party ideas will wow and excite your guests. Casino Party Planning and Invitations Get your party needs fulfilled and let your guests lighten up their moods. Take your time to pre-plan stuff well in time. You need to organize, plan and execute the casino-inspired party so reserve the dealers, budget, and space to avoid any hassle. For a perfect Sep 20, 2016 - Explore Janet Hastert's board "Casino Party foods" on Pinterest. See more ideas about casino party, casino party foods, casino. Sep 23, 2016 - Gambling City. Best Gambling Cash Back at Recommended Casinos. Exclusive Bonuses, No Deposit Bonuses and Cashback. Rogue Casino Blacklist. A casino-themed birthday party may seem like an event just for high rollers. But it can actually be quite affordable and doable! You can create that snazzy Vegas look with a striking black, red, and white color scheme, decorations assembled from iconic casino accessories, and food and sweets labels that are a clever play on gambling terms. Beat the odds with winning party ideas like those we Aug 6, 2019 - Explore Stephanie Graddick's board "casino party foods" on Pinterest. See more ideas about appetizer recipes, appetizer snacks, snacks.

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casino themed party snacks

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